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Deadly Chaotic Corruptions, A DCC Zine

Deadly Chaotic Corruptions, A DCC Zine


"Continual use of magic results in . . . changes." As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly. Deadly...   [click here for more]
Philip Reed Games  $9.95

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OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)

OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)


OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro...   [click here for more]
Skirmisher Publishing  $3.99

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The Book of Unusual Feats

The Book of Unusual Feats


First published in 2007, The Book of Unusual Feats was created for the 3.5 edition of the classic ampersand roleplaying game. These feats work best with that earlier edition, but there's no doubt that clever players and gamemasters will find ideas within these pages . . . which will lead them to craft homebrew feats of their own. Well over 100 feats are included in this title....   [click here for more]
Philip Reed Games  $4.95

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3rd Era PDF Mega-Bundle

3rd Era PDF Mega-Bundle


3rd Era PDF Mega-Bundle d20 Classics Return in the 3rd Era PDF Mega-Bundle! From 2000–2008, Green Ronin used the then-new Open License and the d20 System Trademark License to publish sourcebooks, settings, and adventures compatible with Dungeons & Dragons 3rd Edition and its 3.5 revision. With the advent of 4E, the d20 STL went away, and we rebranded our titles with the 3rd Era logo. Now you...   [click here for more]
Green Ronin Publishing  $697.85 $30.00

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~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~

~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~


"OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder...   [click here for more]
Skirmisher Publishing  $3.99

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Dungeon Crawl Classics #104: Return to the Starless Sea

Dungeon Crawl Classics #104: Return to the Starless Sea


A 0-level funnel or 1st-level adventure! Goodman Games is proud to announce DCC #104 Return to the Starless Sea. It’s a race back in time to stop the Chaos Lords’ nefarious plots which threaten the present. Despite the best efforts of some lucky gongfarmers, Chaos hasn’t been defeated. Now, the heroes must match wits and brawn with leviathans, dragons, and...   [click here for more]
Goodman Games  $11.99

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Expanded Psionics

Expanded Psionics


Masters Of The Mind Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics. This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Axioms Compendium Volume 2: 9 - 16

Axioms Compendium Volume 2: 9 - 16


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine  devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the ninth through sixteenth issues of AXIOMS into an easy-to-use reference. It includes:  Issue #9 - All Creatures Great and Small Issue #10 - Macabre Monsters, Twisted Temples, and Grim Guardians Issue #11 - The Empyrean...   [click here for more]
Autarch  $10.00

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The Dungeoneer's Field Guide to Hazards

The Dungeoneer's Field Guide to Hazards


A collection of slimes, molds, fogs, and other terrible dangers of the deepest dungeons. In late 2004 I released A Dozen Dungeon Hazards, a collection of twelve new slimes, fogs, and other hazards that DMs could use to throw at their players. Two things came from that PDF: 1. I had a lot of fun writing it. 2. Several people had a lot of fun using it. So I wrote more hazards. And more....   [click here for more]
Philip Reed Games  $4.95

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KOBOLD Guide to Dungeons

KOBOLD Guide to Dungeons


Dungeons Are Half the Game. You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you...   [click here for more]
Kobold Press  $12.99

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


A Level 0 Adventure Find out why this is among the most-celebrated adventures for DCC RPG! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling...   [click here for more]
Goodman Games  $6.99

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons &...   [click here for more]
Wizards of the Coast  $9.99

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d12 Monthly Issue 33 FULL Version - The Arcanists

d12 Monthly Issue 33 FULL Version - The Arcanists


This is the FULL version of issue 33 of the successful zine, d12 Monthly. This issue is all about The Arcanists from OSE.  The FULL version of this issue contains 3 additional articles, for a total of 32-pages. Written with Old School Essentials in mind, these ideas can be used by most editions and hacks.  A zine for fans of the longest-running roleplaying...   [click here for more]
YUM_DM  $4.00

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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get. Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx...   [click here for more]
Wizards of the Coast  $9.99

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Castles & Crusades Players Handbook

Castles & Crusades Players Handbook


Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of...   [click here for more]
Troll Lord Games  $29.99

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Troopers: RedHack

Troopers: RedHack


What is Troopers: RedHack? Troopers: RedHack is a Military SciFi RPG that uses a d20 system and blends modern character customization options with OSR gameplay philosophies. It is complete, concise package that contains Player Rules, a GM Guide, a Bestiary, and a sample adventure. Troopers: RedHack was created to be an easy to use system, familiar...   [click here for more]
TheNatOne  Pay What You Want

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $30.00

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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The Art of Game Mastering

The Art of Game Mastering


  The professionals and renowned Game Masters Panagiotis Aivazidis, Ethan Williams, and Nikos Malevas joined forces. After months of hard work, "The Art of Game Mastering" book is finally ready, with all their knowledge and experience combined inside! This is not simply a guidebook; it is a comprehensive companion that invites readers to embark on a transformative journey...   [click here for more]
Yellowbyte Studios  $19.57 $16.31

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $9.99

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Making a Hero part 8- The Dreadlord

Making a Hero part 8- The Dreadlord


In this D&D for kids styled game,  As you push open the heavy wooden door, it creaks ominously, its rotting surface bearing the scars of time. The door swings inward, revealing a long, dark, foreboding corridor stretching out before you like the yawning mouth of an ancient beast and the Dreadlord lies ahead through the darkness.                   This is part 8 of the “Making a Hero”...   [click here for more]
Bwilder Games  $5.00 $1.99

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Making a Hero part 6- At the Gates of Darkness

Making a Hero part 6- At the Gates of Darkness


In this D&D for kids styled game,   A jagged and broken black stone tower reaches up into the sky nearly touching the stars, seemingly held together by magic. At the top of the tower a swirl of dark clouds spin around the tower, launching lightning bolts as if it is at war with the ground. In front of you, a light fog lifts from a smelly moat that circles the tower. A single bridges crosses...   [click here for more]
Bwilder Games  $1.99

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Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
Skirmisher Publishing  $0.50

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Making a Hero part 7- The Guardians

Making a Hero part 7- The Guardians


In this D&D for kids styled game,   This is the dark tower, the home of the necromancer, the birth place of maddness and the Dreadlord Kanis. You've struggled against the skeleton hordes, fought back the gargoyles, and solved the puzzle locking the magic door, only to be locked inside of the pitch black castle with no clear way upwards to the necromancer.                        ...   [click here for more]
Bwilder Games  $1.99

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Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

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100 Oddities for a Creepy Old House [Revised, Updated & Expanded]

100 Oddities for a Creepy Old House [Revised, Updated & Expanded]


Welcome to "100 Oddities for a Creepy Old House"! This system-free sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  This fully-illustrated system-free sourcebook includes:  ● Entries for 100 thematically appropriate items, details, or conditions;  ● An introduction that gives tips on ways to use...   [click here for more]
Skirmisher Publishing  $2.99

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Axioms Compendium 1-8

Axioms Compendium 1-8


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the first eight issues of AXIOMS into an easy-to-use reference. It includes: Issue #1 - Magic. Eldritch secrets are revealed. Issue #2 - Beastmen. The savage swords of chaos, are unleashed. Issue #3 - Economics. He who has the...   [click here for more]
Autarch  $10.00

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

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Pilot RPG - Playtest Edition

Pilot RPG - Playtest Edition


Pilot RPG - Playtest Edition Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art. Fantasy High Adventure Built for the sword and sorcery-loving Game Master who wants to build their own worlds. Pilot RPG is a fully 'play it now' game. Pick it up, make a character, and start playing, but it is more than...   [click here for more]
Parts Per Million  Pay What You Want

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BLUEHACK™

BLUEHACK™


Now with interior art! If you know about The White Hack, The Rad Hack, and The Black Hack, you know where this is headed. BLUEHACK™ is a traditional tabletop role-playing game, played with paper, pencils and dice – it uses the Holmes Basic edition of that Original 1970s Fantasy Roleplaying Game as an inspiration, but it aims to create a distinct, streamlined flavour all of its own. As with all...   [click here for more]
Dreamscape Design  $2.49 $1.49

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $9.99

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Interplanetary Feats

Interplanetary Feats


This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.  Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend...   [click here for more]
Skirmisher Publishing  $1.99

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VTT Map+Token Pack: DCC #67: Sailors on the Starless Sea

VTT Map+Token Pack: DCC #67: Sailors on the Starless Sea


The perfect accessory to play DCC #67: Sailors on the Starless Sea on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared...   [click here for more]
Goodman Games  $4.99

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Dungeon Crawl Classics #51: Castle Whiterock

Dungeon Crawl Classics #51: Castle Whiterock


The Greatest Dungeon Story Ever Told "As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked...   [click here for more]
Goodman Games  $59.99

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A Rainbow of Slimes

A Rainbow of Slimes


Although green is the most common slime color, there are many others, the products of alchemy, magic, demonic corruption, trickster gods, and a variety of bizarre causes! This mini-supplement describes 20 variations on the classic dungeon hazard, each of which has a different effect on living flesh, some of them using this transformation to power magical or non-magical abilities. “A Rainbow of...   [click here for more]
Skirmisher Publishing  $0.50

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Complete Spell Cards - Updated

Complete Spell Cards - Updated


Complete Spell Cards - Updated! All the spells from the 3.5 System Reference Document (SRD) in easy to use Spell Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky spell descriptions and parameters! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Spell Cards.) The spells are sorted...   [click here for more]
The Other Game Company  $4.45

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DCC RPG Quick Start Rules

DCC RPG Quick Start Rules


At long last, the DCC RPG quick start rules! These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience...   [click here for more]
Goodman Games  $1.99

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Free RPG Day 2023 - DCC RPG: Piercing the Demon’s Eye

Free RPG Day 2023 - DCC RPG: Piercing the Demon’s Eye


A level 2 adventure for DCC RPG The clock is ticking! The Demon’s Eye is a vault that appears only once every ten years – and you are at the right place at the right time! If your wits, spells, and sword arm are strong enough to survive its deadly traps, there is more wealth here than you can carry. But beware! Centuries ago, the Old Serpent was imprisoned beyond Outside, and...   [click here for more]
Goodman Games  $1.99

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Capital of the Borderlands (revised edition)

Capital of the Borderlands (revised edition)


The Borderlands has been contested throughout recorded history and its landscape is littered with ancient fortresses, blood-soaked battlefields, and dread ruins, all crumbling relics of the empires that once ruled there. Now the dangers facing the Borderlands are greater than ever. Monsters are slipping across the porous border to terrorize and plunder. Travel has grown perilous, and the border...   [click here for more]
Autarch  $10.00

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Six Spells: Alchemists

Six Spells: Alchemists


Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive...   [click here for more]
Skirmisher Publishing  $0.50

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Spycraft 2.0 Rulebook - Second Printing

Spycraft 2.0 Rulebook - Second Printing


ENnie Nominee Best Rules Best Game Best d20 Product Best Product License to Improvise. Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level: expanding and updating character options, condensing and refining the rules set, and providing the platform...   [click here for more]
Crafty Games  $19.95

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Dungeon Crawl Classics #101: The Veiled Vaults of the Onyx Queen

Dungeon Crawl Classics #101: The Veiled Vaults of the Onyx Queen


A Level 0 Adventure for DCC RPG The Queen’s Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch’s glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror – their...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics Dying Earth

Dungeon Crawl Classics Dying Earth


Explore the singular world of Jack Vance’s Dying Earth, set in the distant last days of the world, where magic and science blend together and querulous sorcerers feud endlessly! With Dungeon Crawl Classics Dying Earth you will discover the tools to play in Cugel’s and Rhialto’s world, seek the mighty Pandelume, or fall to an indifferent grue while searching for scintillant...   [click here for more]
Goodman Games  $39.99

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The Witch HUnter

The Witch HUnter


The Witch Hunter class for 5e ,battling demons, oni and evil spirits as well as sorcerers. ...   [click here for more]
Denis Muhic  $1.30

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d12 Monthly Issue 32 FULL Version - Classes

d12 Monthly Issue 32 FULL Version - Classes


This is the FULL version of issue 32 of the successful zine, d12 Monthly. This issue is all about Classes.  The FULL version of this issue contains 2 additional lengthy articles, for a total of 28-pages. Written with Old School Essentials in mind, these ideas can be used by most editions and hacks.  A zine for fans of the longest-running roleplaying game,...   [click here for more]
YUM_DM  $4.00

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Parsantium: City at the Crossroads

Parsantium: City at the Crossroads


Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world’s bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights,...   [click here for more]
Ondine Publishing  $11.99

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Eyrie of the Dread Eye

Eyrie of the Dread Eye


From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8. The Eye Is Opening. Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the deepest...   [click here for more]
Autarch  $4.99

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Ptolus: Monte Cook's City By The Spire (Ptolus Core)

Ptolus: Monte Cook's City By The Spire (Ptolus Core)


Ptolus: Monte Cook's City by the Spire A full-color illustrated fantasy city sourcebook Either in print or in PDF, Ptolus is the most deluxe and useful roleplaying product ever produced. This landmark fantasy setting offers an in-depth treatment of hundreds of city locales and characters straight from the 3rd Edition playtest campaign of Monte Cook, one of the system's designers. Inside these...   [click here for more]
Malhavoc Press  $59.99

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War of the Burning Sky (DnD 3.5): The Complete Campaign

War of the Burning Sky (DnD 3.5): The Complete Campaign


708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20. Witness the terrible face of war in a world of magic... NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white...   [click here for more]
EN Publishing  $24.99 $19.99

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