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Planetary Display Logbook (print)

Planetary Display Logbook (print)


With this Logbook, you can map the planets for your campaign with a survey book for each planet. This Logbook is designed for mapping the surface of a single planet (or other spherical body). The entirety of the surface is divided into 32 faces; 20 hexagons and 12 pentagons, all with equal edge length. This yields a faceted solid that approximates a sphere, but also allows flat mapping of the...   [click here for more]
Antherwyck House Games  $3.95

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The Wagner Incident

The Wagner Incident


The Wagner Incident is a novel set in the Traveller universe. On the isolated garden world known as Wagner, Humans and Droyne have lived in peace for generations. But now a bloody war rages across the planet. Each side claims the other started it, and each species plans to end it by exterminating its rivals. Lieutenant Walker’s platoon guards the Imperial Embassy, and her orders are clear: Protect...   [click here for more]
Arcanic Fortress Publishing  $8.99

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Ataraxia Sector Map

Ataraxia Sector Map


Note that the digital download includes PDF and PNG image files. This is the map for the Ataraxia Sector. ...   [click here for more]
Assassin Games  $2.06

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Unusual Esoterica Series 1

Unusual Esoterica Series 1


Written by Jennifer Unpleasant with some illustrations by Dr Rudd, others by dead people. You find a box. Within that box are cards. Cards with cryptic names like: A Duke under the Power of the East; and The 7th King, ruling the Southwest. They claim to be talismans granting spiritual powers. But at what costs. Compatible with any WSCAOS hack, Traveller, or Powered by the Apocalypse...   [click here for more]
Axes & Orcs  $23.17

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What's So Cool About Magical Girls?

What's So Cool About Magical Girls?


“Arise! my Daughters Too long has Earth been without My champions Arise! like the Sun and spread my Light Arise! and push back the long festering Evils Arise! as Magical Girls Arise!” —The Blessing Of The Life-Giving Sun I don't pretend this book answers the question What's So Cool About Magical Girls? but I hope it helps you find your own answers. Saddle-stitched print copies...   [click here for more]
Axes & Orcs  $11.00

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Warren C. Norwood's Double Spiral War (Traveller / Cepheus Engine)

Warren C. Norwood's Double Spiral War (Traveller / Cepheus Engine)


The Double Spiral War The Double Spiral War, Warren Norwood’s chronicle of interstellar combat is a powerful, graphically realistic epic on a vast cosmic scale. When mankind left behind their old home to seek out new lands beyond the dark spaces between galaxies, they hoped to leave behind them the conflict and chaos that has been their heritage since they first spoke tales...   [click here for more]
Battlefield Press  $21.24

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The Book of Random Tables: Science Fiction Facility Generator

The Book of Random Tables: Science Fiction Facility Generator


Do you play Traveller, Stars Without Number, Star Trek RPGs, Starforged, or other science fiction tabletop role-playing games? Use random tables to create engaging and creative facilities for your science fiction RPG campaigns. Start with the organization that built the facility and then determine the location of the facility. Other details like structure types, problems, secrets, and names generate...   [click here for more]
dicegeeks  $9.99 $8.99

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The Great Book of Random Tables: Science Fiction

The Great Book of Random Tables: Science Fiction


138 System Agnostic Science Fiction d100 Random Tables plus a Star System Generator The content of this book has been divided into eleven sections. Those sections are as follows: Adventure Ideas and Side Jobs, Encounters and Discoveries, Cargo Runs and Cargo, Items and Things, Vessels and Space Stations, Places and Planets, Activities and Reasons, Technobabble and Codes, Names, Fields of Study, and...   [click here for more]
dicegeeks  $35.00 $29.99

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Mirror Image - Adventure for Cepheus RPG

Mirror Image - Adventure for Cepheus RPG


Trouble Comes in Twos... The Planet of Mire is expanding; new contracts for surveying and colonizing make it the ideal destination for any group of spacefarers looking to make their mark. While preparations are underway for a lucrative expedition, a group of contractors are set to enjoy an all-expenses paid stay at a premier luxury hotel in Mire’s capital city of Rosha Des. But events set...   [click here for more]
Earl of Fife Games  $14.99

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CT-TTB-The Traveller Book

CT-TTB-The Traveller Book


The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. It weighs in at 160 pages. Classic Traveller (indeed, all Traveller editions, including later editions) was inducted into the Adventure...   [click here for more]
Far Future Enterprises - Traveller  $25.00 $20.00

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T4  Marc Miller's Traveller

T4 Marc Miller's Traveller


This volume is the basic rules set for the Traveller science-fiction game system. It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play. Unravel the secrets...   [click here for more]
Far Future Enterprises - Traveller  $19.95

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TNE-0300 Traveller: The New Era

TNE-0300 Traveller: The New Era


A Civilization Ready To Re-Awaken... But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt. Inside Traveller: The New Era you'll find everything you...   [click here for more]
Far Future Enterprises - Traveller  $22.95

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Fat Goblin Games presents Star Maps vol. 1

Fat Goblin Games presents Star Maps vol. 1


Weapons at the ready, open communications, and ready shields…StarMaps: Volume I is on viewscreens. Are you itching to fly through the vast, cosmic void of space? Around planets, stars, and asteroids? Do you want beautiful colored nebulas, galaxies, and supernovas as the vista from your viewport? Look no further as StarMaps: Volume I provides you 20 hex gridded maps in space with blackholes,...   [click here for more]
Fat Goblin Games  $14.35

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The Gamemaster's Star Log

The Gamemaster's Star Log


The Gamemaster's Star Log is perfect for game designers, novelists, and especially gamemasters. Build a solar system, design planets, explore the geography of a moon or space station with this collection of forms, documents, and sheets created to cover all aspects of cosmic design. Use this journal to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and...   [click here for more]
Fat Goblin Games  $20.15

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Always Be Prepared - a Cepheus Adventure

Always Be Prepared - a Cepheus Adventure


An adventure for your starship crew, following the Teknan Main on a routine trade run. Nothing is entirely routine out in Hinterspace, as the characters will find as they jump into the Mabelicia system. A two session adventure, adaptable for a one shot, set in the forthcoming Eventide Subsector, but adaptable to the setting of your choice. Designed for and referencing Cepheus Deluxe, the adventure...   [click here for more]
First Age Entertainment  $9.87

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Frontier Explorer - Issue 26

Frontier Explorer - Issue 26


Hello Explorers! Welcome to issue 26 of the Frontier Explorer.  This is a more typical grab-bag issue with no particular theme, although it definitely leans heavily to the weapons and equipment direction.  We have articles by two new authors this issue: Nick Landry and John Blaylock, with articles on portable power sources and energy weapons, respectively.  I think we can expect to see more articles...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 27

Frontier Explorer - Issue 27


Hello Explorers! Welcome to issue 27 of the Frontier Explorer.  Our new author in this issue is Jerry Boucher, who also drew the absolutely amazing cover image for the issue.  The cover is a callback, albeit from the sathar side, of the classic Elmore painting that graces the cover of the original rules.  His article looks at the construction and use of the sathar weapons. In addition to Jerry’s...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 33

Frontier Explorer - Issue 33


Hello Explorers! Welcome to issue 33 of the Frontier Explorer!  This issue begins with another blast from the past with an old web article by Andrew Campbell on the use of solar sails on ships in the Frontier.  Oscar Rios gives us a vrusk name generator as well as a system brief on the Solar Minor system.  We finish off the Radiation in the Frontier series by Joseph Cabadas and Jerry Boucher details...   [click here for more]
Frontier Explorer  Pay What You Want

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Frontier Explorer - Issue 34

Frontier Explorer - Issue 34


Hello Explorers! Welcome to issue 34 of the Frontier Explorer. As a nod to the Halloween season, this issue starts us off with a look at the Archetypes of Horror and how to use them in a Star Frontiers, an article my Tom Verreault.  We also welcome a new author, Ken Wang who details out a spacer organization, original designed for the Cepheus Engine, but that can be dropped into any sci-fi setting....   [click here for more]
Frontier Explorer  Pay What You Want

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Classic Traveller Facsimile Edition

Classic Traveller Facsimile Edition


This is the original text of the 1981 edition of Classic Traveller based on page image Scans. It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's. The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2...   [click here for more]
Game Designers' Workshop (GDW)  $9.00

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GROGNARD: Ruminations On 40 Years In Gaming

GROGNARD: Ruminations On 40 Years In Gaming


Loren Wiseman was what gamers call a grognard: an experienced old hand and a bit of a kind-hearted grumbler. He started in the early 1970's designing war-games with the legendary Game Designers' Workshop. He did a bit of everything: he designed wargames; he ran the warehouse; he developed role-playing games when they were still in their infancy. He managed the Twilight: 2000 role-playing line...   [click here for more]
Game Designers' Workshop (GDW)  $16.00

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MT MegaTraveller (DGP) Adventure: Manhunt

MT MegaTraveller (DGP) Adventure: Manhunt


Manhunt is an adventure module for MegaTraveller which takes your players on a quest for the legendary Victory Belt, an asteroid belt consisting entirely of the rare and expensive element onnesium-118. Only the basic three-volume MegaTraveller rules set is required to play Manhunt, and the referee should familiarize herself with both those rules and this module before play...   [click here for more]
Game Designers' Workshop (GDW)  $20.00

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T5-M03-Starship Geomorphs 2

T5-M03-Starship Geomorphs 2


Starship Geomorphs 2.0 Interior deckplans for starships and other structures in Traveller. Designed around the Traveller role playing game, the geomorphs in this book provide deckplans and interior layouts for a wide variety of situations: starships, space stations, buildings, and strange structures. Consistent with the geomorph name, they may be tiled or assembled to create locations...   [click here for more]
Game Designers' Workshop (GDW)  $17.99

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T5-M04-Atlas of the Imperium

T5-M04-Atlas of the Imperium


The Atlas of the Imperium: Second Survey is a compilation of starmaps showing the broad expanse of the Imperium and nearby sectors in Charted Space. More than 50 sectors (of 16 subsectors each) show the star systems of the empire and many star systems which border it as well. The maps of the Atlas are intended as a navigational guide. Data on star systems shows the information necessary to allow interstellar...   [click here for more]
Game Designers' Workshop (GDW)  $21.81

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The Science Fiction In Traveller

The Science Fiction In Traveller


Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the...   [click here for more]
Game Designers' Workshop (GDW)  $12.00

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21 Characters: Clement Sector Third Edition

21 Characters: Clement Sector Third Edition


Characters for all seasons! 21 Characters brings you 21 denizens of Clement Sector.  These can be used as player characters or non-player characters.  They may be allies, contacts, rivals, or enemies. Within these pages you'll meet a Cascadian Congressman, a young thief from a wartorn world, a racing commentator, a pilot which happens to be an uplifted Panda, a bounty hunter,...   [click here for more]
Independence Games  $19.99

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21 Organizations

21 Organizations


This second edition version of 21 Organizations provides 23 diverse groups from Independence Games' Clement Sector setting each with their own unique history, motives, and goals.  Read about groups as varied as The Reliable Starship Escort Service, The Ducks of Death, Doctors Across the Stars, and Harbringer Productions. In addition, 21 Organizations also includes details and career tracks for the...   [click here for more]
Independence Games  $12.99

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21 Pirate Groups

21 Pirate Groups


Ahoy, mateys! Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders.  The worst of the worst.  21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes. Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror...   [click here for more]
Independence Games  $12.99

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21 Plots

21 Plots


Have you planned an adventure and, suddenly, your players decide to go a different direction?  Have you been working all week and need some inspiration for a weekend game?  Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group.  Within these pages, you will...   [click here for more]
Independence Games  $12.99

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21 Plots Go Forth

21 Plots Go Forth


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series.  The book...   [click here for more]
Independence Games  $12.99

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21 Plots III

21 Plots III


Running a game can often be challenging. Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help!  Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Independence Games  $12.99

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21 Plots Too

21 Plots Too


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.  These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group.  Didn't get time to plan this week?  Need something for a quick pick-up game?  Do you require a...   [click here for more]
Independence Games  $9.50

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme.  21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.   These can be useful not only when planning a short diversion from the main campaign, but also on those occasions...   [click here for more]
Independence Games  $12.99

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21 Plots: Planetside

21 Plots: Planetside


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop?  Do you need a quick adventure for a new group?  Have the players decided to go in a completely different direction?  We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme.  21 Plots: Planetside presents...   [click here for more]
Independence Games  $12.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme.  21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters.  Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [click here for more]
Independence Games  $12.99

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21 Vehicles Third Edition

21 Vehicles Third Edition


Need a ride? 21 Vehicles is the first book in a new series set within our Clement Sector setting.  Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector. All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book)...   [click here for more]
Independence Games  $19.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters.  From street thugs to dictators, this volume has them all!  Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters.  Your characters can face off against such enemies...   [click here for more]
Independence Games  $14.99

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A Fifth of 21 Plots

A Fifth of 21 Plots


Have a shot of adventure! Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! A Fifth of 21 Plots is the fifth in our puntastically named and...   [click here for more]
Independence Games  $12.99

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Anderson and Felix Guide to Naval Architecture Third Edition

Anderson and Felix Guide to Naval Architecture Third Edition


Your project gets the green light! Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies.  And now that expertise...   [click here for more]
Independence Games  $34.99

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Artificial: Robots in Clement Sector Third Edition

Artificial: Robots in Clement Sector Third Edition


Designed to excel! Robots are a common sight in Clement Sector.  They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted.  Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot. Artificial: Robots in Clement Sector...   [click here for more]
Independence Games  $24.99

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Atlanta-class Carrier

Atlanta-class Carrier


Prepare to launch fighters! One of the largest ships in Earth Sector, the Atlanta-class carrier is the main capital ship of the Southern Alliance Navy. The Atlanta-class carriers are often the centerpiece of a strike group and stand ready to launch their fighters. The Atlanta-class carrier is a 3800 tonne vessel which is heavily armed and armored.  The Atlanta also carries...   [click here for more]
Independence Games  $19.99

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Badge: Law Enforcement in Clement Sector

Badge: Law Enforcement in Clement Sector


Serve and protect! Whether it is keeping down criminal activity, maintaining order, or simply keeping the corporation's employees in line, each of the worlds of Clement Sector has their own law enforcement agency and methods of enforcing the laws created by that planet's government.  This book delves into the differences between the philosophies of those worlds, details their methods,...   [click here for more]
Independence Games  $24.99

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Bounded Fortune: Independent Merchants in Clement Sector

Bounded Fortune: Independent Merchants in Clement Sector


Are you ready to live the independent life? Bounded Fortune is the sourcebook for the independent merchants of Clement Sector.  This book builds on the trade and merchant rules in Clement Sector providing more detail and additional insight into how to be an independent merchant. This includes sections on how to buy a starship and how to obtain funds for an item that is expensive...   [click here for more]
Independence Games  $32.99

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Bridgetown-class Escort and Cape-class SDB

Bridgetown-class Escort and Cape-class SDB


Quick and deadly! As quickly as the realization that New Perth and the entirety of Clement Sector were truly alone swept across the system, New Perth began to take steps to ensure its newfound independence, so abruptly thrust upon it, was secured.  The Bridgetown-class Escort and the Cape-class System Defense Boat are two results of those steps. The Bridgetown is a 500-tonne escort ship with 6G...   [click here for more]
Independence Games  $19.99

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Brightwater-class Personal Yacht

Brightwater-class Personal Yacht


Travel in comfort! Unhappy with the limited yacht options of mostly larger designs, Indian robotics billionaire Arjun Giridhar decided to commission a new, smaller yacht design.  He specified that the ship had to be the smallest hull possible for a Zimm capable ship, have moderate normal space acceleration, and provide very high-class accommodation for up to four passengers....   [click here for more]
Independence Games  $19.99

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Careers of the Old West

Careers of the Old West


Independence Games is proud to present Careers of the Old West, our career catalog for Rider.  This book presents 20 career tracks for use in building the background of your Rider characters. What did you do before you became an adventurer?  These include careers things as varied as Barbers, Barkeeps, and Shopkeepers to Rustlers, Sharpshooters, Actors, and Wild West Show Performers!   This book...   [click here for more]
Independence Games  $24.99

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Clement Sector Coloring Book

Clement Sector Coloring Book


Add your own color! For your relaxation and pleasure, we present to you seventeen of Clement Sector's finest starships for you to customize as you see fit!  Now you have the opportunity to color in the art of fan favorite artist Ian Stead.  Want a yacht colored like a bumblebee? Done. Want to have a red Strikemaster-class brig? Perhaps a blue and gold Rucker-class merchant? It's your decision!...   [click here for more]
Independence Games  $9.99

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Clement Sector Referee Screen Panels (Portrait)

Clement Sector Referee Screen Panels (Portrait)


At last, here it is!  The perfect GM screen for Clement Sector Referees! On the interior, a wealth of information guaranteed to help out the Clement Sector Referee as he/she runs a game. On the exterior, beautiful art by Ian Stead and Bradley Warnes which will get your players into the Clement Sector mood! Please note that there are 12 pages in the PDF and 4 of those pages are blank.  This is...   [click here for more]
Independence Games  $6.23

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Clement Sector Third Edition

Clement Sector Third Edition


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe? Over...   [click here for more]
Independence Games  $54.99

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Coner-class Trader

Coner-class Trader


Derided by some as the ugliest and most unreliable ship ever made, the Coner (pronounced as “Connor”) is a common sight in both Earth Sector and Clement Sector.  Despite the many downsides of the ship, the Coner has a dedicated following of people such as the Coner Owners’ Association, who love the much maligned little ship.  The 200-tonne trader is an inexpensive option for many who are willing...   [click here for more]
Independence Games  $19.99

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