Title |
Publisher |
Price |
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling... [click here for more] |
Chaosium |
$17.95 $9.49
|
Miskatonic Country Scenarios: A Keeper's Guide
Agitated in Arkham? Despairing in Dunwich? Indecisive in Innsmouth?
Don't wander the banks of the Miskatonic without this guide to Miskatonic Country scenarios!
Since 1983 Chaosium and its licensees have produced dozens of scenarios set in Lovecraft's fictional Massachusetts towns of Arkham, Dunwich, Kingsport, Innsmouth (and more). This guide helps... [click here for more] |
Sentinel Hill Press |
$4.99
|
"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows"
- H.P. Lovecraft, "The Shadow Out of Time"
With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ... [click here for more] |
Sentinel Hill Press |
$4.99
|
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas,... [click here for more] |
Graham Walmsley |
$6.00
|
"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor."
HP Lovecraft - "The Silver Key"
Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing... [click here for more] |
Sentinel Hill Press |
$12.49
|
“Innsmouth? Well, it’s a queer kind of a town down at the mouth of the Manuxet. Used to be almost a city—quite a port before the War of 1812—but all gone to pieces in the last hundred years or so... And why is everybody so down on Innsmouth? Well, young fellow, you mustn’t take too much stock in what people around here say... Some of the stories would make you laugh—about old Captain... [click here for more] |
Sentinel Hill Press |
$12.49
|
In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.
In 2021, two guys who played it a bunch revisited the game and, armed with hindsight, set about mocking, parodying, and critiquing the game. It turned into this embarrassingly long book.
Coverage of the basic rules, the nearly 30 (i.e. 27) classes, psionics,... [click here for more] |
Yaruki Zero Games |
$8.00
|
"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more] |
Sentinel Hill Press |
Pay What You Want
|
The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
|
Pushing the limits of game book artistry, SLEEPOVER: Our Secret Book of Things We Should Not Do is a proto-role-playing game exemplar, an experimental art piece, and a genteel horror expression of forbidden sleepover games and pleasantries, articulated by artist, wordsmith, and designer Kent David Kelly.
SLEEPOVER is many things. It is a game (of sorts) of “Let’s... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
This 2023/24 extensive 106 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Includes foreign books and lots of other new bonus material. Red text denotes additions and amendments.
Although the odd gem can still be found, it covers everything from 1982 through to 2023. It reflects 20+ years... [click here for more] |
Fighting Fantasy Collector |
$4.94
|
The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
|
Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors.... [click here for more] |
Avalon Classic |
$4.95 $1.00
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!” Session after session of tense and exciting role-playing and combat that created such fascinating stories you re-tell them for years to come. Often times it is easy to think that these people are just lucky enough to played under... [click here for more] |
Avalon Game Company |
$5.99
|
Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you.
Being a great Game Master means; being diverse and flexible. You have to be ready for any possibility and you need to be able to visualize things in your head that some people have trouble doing... [click here for more] |
Avalon Game Company |
$5.99
|
(This title belongs to the WONDERLAND IMPRINTS MASTER EDITION series. Master Editions are deluxe illustrated works created by esteemed designer Kent David Kelly, released in beautiful unique manifestations which celebrate the finest and most compelling works of classic fiction.)
~
Step into the captivating world of Mary Shelley’s ‘Frankenstein,’ where the enduring... [click here for more] |
Kent David Kelly |
$3.99 $2.00
|
So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time.
... [click here for more] |
Avalon Game Company |
$5.99
|
What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it or not. You’ve played role playing games since you were too short to get your own stuff... [click here for more] |
Avalon Game Company |
$5.99
|
This is a 24 page zine (including covers) of eight (8) templates alongside a small amount of description plus an example or two to help you create and manage role-playing adventures.
Includes-es
One (1) template is a minor variation on the excellent hex flower engine (created by Goblin's Henchman whose hex flowers also appear in the Planar Compass #2 zine).
The other seven (7) are a means of... [click here for more] |
Aether Corp Games |
$3.00
|
The premier issue of Game Geek, inside you will find all sorts of fun stuff, including…
* Behind the Game, Micro Games and my own Mini-Games
* Map of the Month
* Junkyard Wars, Strip #1
* Coral Thrown, Prolog
* Multi-Verse, S&G Game Report
* Battle Axe, Goblin Fetish Maker
* Arcana, Cave of Screams
* Review of Malifaux by Wyrd Miniatures
* Cool Stuff, Decoder Ring Theater... [click here for more] |
Avalon Classic |
$1.00
|
The third issue of Game Geek, inside you will find all sorts of fun stuff, including…
Behind the Game, Titan
Map of the Month
Junkyard Wars, Strip #3
Coral Thrown, Chapter 2
Geek Profile
Avalon Pathfinder Wind Sister
Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character
More Shuffler Maps and Tiles by Claudio
Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles... [click here for more] |
Avalon Classic |
$1.00
|
The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including…
Musing of the Avalon Stogie
Behind the Game, Warhammer
Map of the Month
Junkyard Wars
An Open Letter in Defense of Gamers by WJ MacGuffin
Coral Thrown, Chapter 3
Geek Profile
Multi-Verse, New Battle Tiles
Origins of Twilight by Sean Wilt
Shuffler Map and Tiles by Claudio
Mark’s... [click here for more] |
Avalon Classic |
$1.00
|
The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including…
Musing of the Avalon Stogie
Behind the Game, Graveyard Dash, New Map Board and Rules
Junkyard Wars,
Geek Profile
Map of the Month
Coral Thrown
Avalon Pathfinder, Life Beyond 1st Level, Part 1
Favors as Treasure by Sean Wilt
Multi-Verse, Zombie Mash
Sonja Saga
Shuffler Map and Tiles... [click here for more] |
Avalon Classic |
$1.00
|
The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including…
Musing of the Avalon Stogie
Behind the Game, Web of Tears
Map of the Month
Junkyard Wars
Building a Balanced Character by Ramsey “Tome Wyrm” Lundock
Geek Profile
Coral Thrown, Interlude I
Artist Spotlight, Bradley K. McDevitt
Mark’s Musings by Mark L. Chance
Multi-Verse, Mina Dark Elf
Avalon... [click here for more] |
Avalon Classic |
$1.00
|
From the pages of DunJon Fantasy Femme Fatale eZine comes a choice selection of amazing images featuring dozens of SteamPunk Assassins. If you like the SteamPunk Genre and Pretty Women in retro dresses, wearing fishnets, finger armor, using/holding guns/swords in Retro/Scifi enviornments, you will probably like this print/poster collection.
Purchase of this eZine grants the user the right to... [click here for more] |
Stainless Steel Dragon |
$3.99 $1.99
|
The second issue of Game Geek, inside you will find all sorts of fun stuff, including…
Behind the Game, Ameritrash and Eurogames
Map of the Month
Junkyard Wars
Avalon Pathfinder, Fire Mage
Coral Thrown, Chapter 1
Geek Profile
Multi-Verse S&G Scenario – Dept. 13, Monster Hunters
Shuffler Map and Tiles by Claudio
Battle Axe, Elven Wood Elf Ranger Lord
Arcana, Giant... [click here for more] |
Avalon Classic |
$1.00
|
This month in Game Geek we have…
Behind the Game, Me and D&D
Mark’s Musings by Mark L. Chance
Junkyard Wars
Bedrock Games
Map of the Month
Coral Thrown
Geek Profile
Artist Spotlight, Miguel Santos
Avalon Pathfinder, Life Beyond 1st Level, Part 2
Multi-Verse, Lizardmen
Shuffler Map and Tiles by Claudio
Battle Axe, Dragon Princes
Arcana, Planes and the Multiverse... [click here for more] |
Avalon Classic |
$1.00
|
This month in Game Geek we have…
Musing of the Avalon Stogie
Behind the Game
Junkyard Wars,
Map of the Month
Coral Thrown
Avalon Pathfinder
Fiction by Ramsey
Multi-Verse
Battle Axe
Sonja Sage
Geek Profile
Arcana
Maps by Claudio
Reviews
What’s New
Cool Stuff
Avalon Promotions
Free Stuff
... [click here for more] |
Avalon Classic |
$1.00
|
When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,... [click here for more] |
Avalon Game Company |
$5.99
|
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance... [click here for more] |
Avalon Game Company |
$5.99
|
To many people the prospect of playing in a comedy-driven game can be intimidating. It's one of the few styles of gaming that people will refuse to play not because they don't think they'll enjoy it, but because they don't think they're capable enough or “funny enough”. Nothing could be further from the truth. You no more need to be a comedian to play in a comedy game than you need to... [click here for more] |
Avalon Game Company |
$5.99
|
This document is meant to spread the word about the Elk Man.
It's something like an urban legend, I guess. It seems dangerously dismissive to say it that way, though.
I really can't tell you anything more about the thing, or it'll be too late for you.
What I can tell you is that this document is designed to scare you. It's meant to make you fall into paranoid habits, to keep you safe. It's meant... [click here for more] |
Anomalous Entertainment Co |
$4.61
|
New gaming goodness in this issue along with over $5.00 in free games and discounts.
Musing of the Avalon Stogie
Behind the Game
Coral Throne, Chapter XXIV
Heroes Wear Masks
Dicing With Life
Today’s Promise Excerpt
Avalon Pathfinder
Sorceress Issue #6
BedRock Interview
Artist Spotlight.... [click here for more] |
Avalon Game Company |
$0.56
|
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more] |
McFarland |
$12.99
|
PRISMS is our community's newest quartlery periodical, focusing on system-agnostic, one-shot scenarios perfect for convention play or a single evening of fun. In our first issue of PRISMS, you will find the following adventure scenarios:
Section Six: A mind-bending psychic horror scenario in which the PCs attempt to escape from an underground government research facility,... [click here for more] |
PT Publishing |
$2.49
|
Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
|
El advenimiento de Cthulhu está cerca. . . y te mueres por conocerle
Profundizando en los famosos Mitos de Cthulhu de H. P. Lovecraft y en las incontables amenazas místicas que acechan a los habitantes de la Tierra, esta completa guía describe los seres transdimensionales, las criaturas subterráneas y las bestias fantásticas que se esconden en los rincones... [click here for more] |
Nosolorol Ediciones |
$5.34
|
25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 -
Eine Chronik der von der RuneQuest-Gesellschaft e.V. herausgegebenen Publikationen (deutsch und englisch), der veranstalteten Cons, Websites und diverses Andere; mit Cover-Illustrationen und Inhaltsangaben. Ein Rückblick auf die ersten 25 Jahre. Dieses Heft wird immer mal wieder ergänzt, wenn weitere Fotos... [click here for more] |
RuneQuest Gesellschaft e.V. |
FREE
|
Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [click here for more] |
Cumberland Games & Diversions |
FREE
|
This special bundle product contains the following titles.
Fantasy Maker Handbook Regular price: $4.95 Bundle price: $2.54 Format: PDF
Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course... [click here for more] |
Avalon Game Company |
$34.90 $17.94
|
This special bundle product contains the following titles.
How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF
Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you.
Being a great Game Master... [click here for more] |
Avalon Game Company |
$23.96 $19.96
|
How a grimdark campaign should feel? Scrolls of Kadath shall be your guide!
Death? Suffering? Misery? We have all the good stuff here!
This zine is everything that I wanted to say to all the GM's out there. I always loved grimdark, dark fantasy and sword and sorcery, and now they can think in not so usual ways with me.
Hope you enjoy it!!... [click here for more] |
Lucas Vaz |
Pay What You Want
|