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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."                        ...   [click here for more]
Purple Duck Games  $5.00

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Paracosmicon

Paracosmicon


This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features...   [click here for more]
YuLabs Entertainment  $3.49 $2.49

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Rolling with the Youth

Rolling with the Youth


Scrapping plans that were hours in the making, explaining that you can’t seduce an inanimate object, and concocting NPCs on the fly with the help of fantasy-name generators - most Game Masters have seen their fair share of chaos. But running games for a younger audience brings a whole new set of challenges. What do youth expect in an age of D&D Tik Toks, Critical-Role discourse, and actual-play...   [click here for more]
Jaclyn Lewis  $5.00

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FRANKENSTEIN - Oldskull Library Treasury Edition

FRANKENSTEIN - Oldskull Library Treasury Edition


(This title belongs to the WONDERLAND IMPRINTS MASTER EDITION series. Master Editions are deluxe illustrated works created by esteemed designer Kent David Kelly, released in beautiful unique manifestations which celebrate the finest and most compelling works of classic fiction.) ~ Step into the captivating world of Mary Shelley’s ‘Frankenstein,’ where the enduring...   [click here for more]
Kent David Kelly  $3.99

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How to be an Exceptional GM

How to be an Exceptional GM


Part two in the four part How to Be a GM is here. To become an exceptional Gamemaster, you have to take a step back from Role-Playing Games and take a close look at the elements that make up those games, looking beyond the basics of rules, dice, and mood to the very heart of the game – the heart that most people never even look at. So, we take a closer look, and see that Role-Playing Games are,...   [click here for more]
Avalon Game Company  $5.99

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RPG Campaign Masterclass: From Concept to Execution

RPG Campaign Masterclass: From Concept to Execution


Crafting a compelling role-playing campaign is an art form, and “RPG Campaign Masterclass: From Concept to Execution” is your personal masterclass in campaign creation. Written for Game Masters of all levels, this comprehensive guide demystifies the process of creating engaging and memorable RPG campaigns. It delves deep into every stage of the process, from initial concept and worldbuilding...   [click here for more]
Rodger Huffman  $4.99

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground? The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the...   [click here for more]
Avalon Game Company  $5.99

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Board Game Publisher

Board Game Publisher


Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric...   [click here for more]
Flatlined Games  $10.81

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The Fablemaker's Animated Tarot (PDF)

The Fablemaker's Animated Tarot (PDF)


The Fablemaker’s Tarot Deck and Guidebook PDFs are your guide to beginning your journey into combining the worlds of TTRPGs and the meaningful, mesmerizing practice of tarot. Whether you’re a hardcore gamer or are just curious about TTRPGs, and whether you’re an advanced practitioner of tarot or are merely curious, you’ve come to the right place. Story is the common theme...   [click here for more]
Hit Point Press  $29.99

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How to be an Expert GM

How to be an Expert GM


  Once you've decided to push beyond the exceptional and become an Expert Gamemaster, then it's time to take a step back to take a broader view of  Gamemastering, and, once you have that view, ask yourself what refinements you can make to your craft.     Out of the entire group, the Gamemaster is the only person who must bring craft to the table, and it is the quality of that craft that separates...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time. ...   [click here for more]
Avalon Game Company  $5.99

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Not From Around These Parts? Integrating Unusual Races: A guide for Players and GMs

Not From Around These Parts? Integrating Unusual Races: A guide for Players and GMs


You all gather around the table, ready to enter a dungeon deep, but someone wants to play of the ancient people that should all be long dead, or maybe a talking dog. Either way, you, the GM, did not plan for this. Or perhaps you, the player, really want to play this. How can we reconcile these things with consideration for both sides and still keep the world in one piece? This guide sets out to help...   [click here for more]
Silver Games LLC  $1.99

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How to be a Great Player

How to be a Great Player


What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it or not. You’ve played role playing games since you were too short to get your own stuff...   [click here for more]
Avalon Game Company  $5.99

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Cauldrons & Casseroles

Cauldrons & Casseroles


As role-playing games are becoming an increasingly popular pastime and hobby for many in our current culture for quite a while, a tradition of gaming food and drinks should evolve accordingly. Cocktail parties or sport events, for instance, have evolve their own food traditions. There is no reason role-playing games shouldn't either. Cauldrons & Casseroles presents 82 recipes...   [click here for more]
Stellagama Publishing  $4.99

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How to be a Master GM

How to be a Master GM


  Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.  And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting.  Instead, the tools of Mastery are about making the game memorable.    Any...   [click here for more]
Avalon Game Company  $5.99

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: How The Hobbit and The Lord of the Rings helped shape fantasy...   [click here for more]
McFarland  $8.70

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $2.50

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The Disoriented Ranger talks: Gaming Culture

The Disoriented Ranger talks: Gaming Culture


What's this about? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects over...   [click here for more]
Disoriented Ranger Publishing  $1.00

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Gamemastering (English)

Gamemastering (English)


Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one...   [click here for more]
Vagrant Workshop  $19.95 $14.95

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Advanced Strategies and Techniques for RPGs: Taking Your Gameplay to the Next Level

Advanced Strategies and Techniques for RPGs: Taking Your Gameplay to the Next Level


Are you an experienced tabletop role-playing game enthusiast looking to elevate your gameplay and storytelling skills? Look no further! "Advanced Strategies and Techniques for RPGs: Taking Your Gameplay to the Next Level" is a comprehensive guide designed to help game masters and players alike take their RPG experiences to new heights. In this book, you'll discover: Expert advice on creating compelling...   [click here for more]
Rodger Huffman  $3.99

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How to Run a Business in Your Game Setting

How to Run a Business in Your Game Setting


Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You have to make money somehow, whether it be paper notes, silver coins, or gold bars. Some decide the only thing they can do is go out and risk their lives one more time, hoping to retire. Others… well, they settle down for...   [click here for more]
Avalon Game Company  $4.99

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So You've Decided To Run A Role-Playing Game

So You've Decided To Run A Role-Playing Game


Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters. Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time...   [click here for more]
Hex Games  $2.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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How to Make a Great Villain

How to Make a Great Villain


In a traditional story, the villain is a catalyst for story. Usually, the events of the world would follow a destined course of action, but the villain decides that they want more, or they simply want the world to take a different path. Once one person steps out of the shadows to change the course of destiny; another person inevitably steps up to stop them. In more complex stories, a second party...   [click here for more]
Avalon Game Company  $5.99

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $2.50

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Epic NPCs: Creating Memorable Characters in Role-Playing Games

Epic NPCs: Creating Memorable Characters in Role-Playing Games


The magic of role-playing games lies not only in grand quests and epic battles, but also in the rich tapestry of characters that inhabit your game world. Non-Player Characters (NPCs) are more than just background scenery or quest givers – they breathe life into your story, add layers to your world, and can even provide pivotal moments in your campaign. In “Epic NPCs: Creating Memorable Characters...   [click here for more]
Rodger Huffman  $4.99

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SX7 2024 Starry Knight Press Catalog

SX7 2024 Starry Knight Press Catalog


2024 STARRY KNIGHT PRESS CATALOG A Full Color Catalog Featuring the Games of Starry Knight Press    Hello and welcome, Game Masters and adventurers!  Our new 2024 Starry Knight Press Catalog showcases our entire selection of currently available books and supplements, with information on upcoming titles and descriptions...   [click here for more]
Starry Knight Press  $2.99

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A Small Collection of Flowers & Entanglements

A Small Collection of Flowers & Entanglements


This is a 24 page zine (including covers) of eight (8) templates alongside a small amount of description plus an example or two to help you create and manage role-playing adventures. Includes-es One (1) template is a minor variation on the excellent hex flower engine (created by Goblin's Henchman whose hex flowers also appear in the Planar Compass #2 zine). The other seven (7) are a means of...   [click here for more]
Aether Corp Games  $3.00

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Lars Christiansen’s Tabletop World Layout And History Generator

Lars Christiansen’s Tabletop World Layout And History Generator


Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ...   [click here for more]
Lars Christiansen  Pay What You Want

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Marshals Unleashed, Manual Emperor Napoleon Edition | Marshals Unleashed

Marshals Unleashed, Manual Emperor Napoleon Edition | Marshals Unleashed


Introducing Emperor Napoleon I, one of the most influential military commanders in the history of warfare and a central figure in Marshals Unleashed, our strategic board game set in the Napoleonic era. This customized 30-page game manual is your gateway to commanding armies and reliving the epic battles of this remarkable period. Emperor Napoleon I led the French forces for almost 20 years in non-stop...   [click here for more]
Print Build Play  $1.95

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How to Use Romance in Your Game

How to Use Romance in Your Game


Love. It happens. We’re flesh and blood with one simple program...to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In early history, marriage was for...   [click here for more]
Avalon Game Company  $4.99

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The Disoriented Ranger talks: D&D and the OSR

The Disoriented Ranger talks: D&D and the OSR


What's this about, then? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Classic  $1.00

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Michtim: Designing a Pen & Paper Storytelling Game

Michtim: Designing a Pen & Paper Storytelling Game


In 2012 I self-published Michtim: Fluffy Adventures on DriveThruRPG. While being a standalone game product that brings joy to players (and in some cases even to their families!), it was also the practical part of my master thesis in Media & Interaction Design. Recently (in October 2015), the game was nominated for a World Experience Award at WUC15 and made the second place. So far, only a selected...   [click here for more]
GrimOgre Laboratory  $9.95

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Gomo Guide: Thoneport (Reboot)

Gomo Guide: Thoneport (Reboot)


A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF. Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and...   [click here for more]
Oak and Lotus  $10.00

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The Disoriented Ranger talks: Musings about DMing

The Disoriented Ranger talks: Musings about DMing


What's this about, now? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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Interactive Fantasy #1 (Inter*Action)

Interactive Fantasy #1 (Inter*Action)


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!"   This isn’t about math. It’s about unlucky breaks and victory against all odds.   This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…...   [click here for more]
Pelgrane Press  $8.00

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How to Spice Up Combat

How to Spice Up Combat


Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics are complicated, and can take a long time to resolve at the table. This can lead to lots of downtime,...   [click here for more]
Avalon Game Company  $5.99

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The Ogre Book

The Ogre Book


The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre...   [click here for more]
Steve Jackson Games  $14.00

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Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering

Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering


The incredible true story behind the global gaming phenomenon. Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires...   [click here for more]
Rebellion  $6.99

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Things We Think About Games

Things We Think About Games


"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." —Robin D. Laws, creator of HeroQuest and Feng Shui   Will Hindmarch and Jeff Tidball think a lot about...   [click here for more]
Pelgrane Press  $8.00

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Dinner and Dice: a Gaming Cookbook

Dinner and Dice: a Gaming Cookbook


Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love! Each author includes a look at how they think about games and food...   [click here for more]
Beautiful Brains  $5.99

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A Little Guide to LARP

A Little Guide to LARP


Have you played a tabletop rolelaying game or an MMORPG?   The odds are that if you’re on this web store, browsing the titles, then you probably have.   Have you heard of the strange world of Live Action Role Playing?   If you’ve been around tabletop games for a while, or been to a convention, then the odds are that you’ve heard of this style of gaming, perhaps even seen it...   [click here for more]
Vulpinoid Studios  $3.00

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A GM's Tarot Guide: NPC Generation

A GM's Tarot Guide: NPC Generation


There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are...   [click here for more]
Mad Pierrot Games  Pay What You Want

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SteamPunk Assassins

SteamPunk Assassins


  From the pages of DunJon Fantasy Femme Fatale eZine comes a choice selection of amazing images featuring dozens of SteamPunk Assassins.  If you like the SteamPunk Genre and Pretty Women in retro dresses, wearing fishnets, finger armor, using/holding guns/swords in Retro/Scifi enviornments, you will probably like this print/poster collection. Purchase of this eZine grants the user the right to...   [click here for more]
Stainless Steel Dragon  $3.99 $1.99

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  In Nomine Core Rulebook