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The Bite

The Bite


THE BITE You slam the door closed, your partner barely making it through behind you. You can still feel their hands grabbing at your clothes; hear their moans echoing through the halls. The occasional thumping at the door reminds you that you are still trapped, even when you’ve run away. You won’t sleep tonight. Hell, you haven’t really slept in days,...   [click here for more]
Dan Enders  Pay What You Want

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall...   [click here for more]
Monte Cook Games  $2.99

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The Mutation Deck (plastic case)

The Mutation Deck (plastic case)


Become the wasteland freak you’ve always dreamed of, create the chaos warrior you were destined to play, and generate alien races or unique aberrations for your campaign world with this exciting new accessory for Savage Worlds: the Mutation Deck from Just Insert Imagination. This special Action Deck comes with four Jokers, and can be used to quickly and randomly generate mutations using the...   [click here for more]
Just Insert Imagination  $5.00

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Demon: The Descent Condition Cards

Demon: The Descent Condition Cards


Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $2.99

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Overly Specific Condition Cards

Overly Specific Condition Cards


This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy! Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:...   [click here for more]
Onyx Path Publishing   FREE 

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Eclipse Phase: Morph Recognition Cards (first edition)

Eclipse Phase: Morph Recognition Cards (first edition)


Morph Recognition Cards: Includes every Eclipse Phase first edition morph—the most essential gear for every character! Contains material previously published in: Eclipse Phase, Sunward: The Inner System, Gatecrashing, Panopticon, Rimward: The Outer System, and Transhuman.   ...   [click here for more]
Posthuman Studios LLC   FREE 

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The GameMaster's Apprentice: Demon Hunters

The GameMaster's Apprentice: Demon Hunters


We ride! The GameMaster's Apprentice: Demon Hunters is a system-neutral deck of cards that can be used as either a supplement for The Dead Gentlemen's RPG, Demon Hunters: A Comedy of Terrors, or as a complete game engine for GM-free solo or group RPGs set in that same world. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above,...   [click here for more]
Larcenous Designs, LLC  $9.99

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God-Machine Condition Cards

God-Machine Condition Cards


Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $1.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $0.50

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $0.50

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $0.50

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $0.50

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
Schwalb Entertainment  $0.50

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $0.50

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $0.50

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $0.50

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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes: Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth...   [click here for more]
Schwalb Entertainment  $0.50

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes: Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone...   [click here for more]
Schwalb Entertainment  $0.50

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $0.50

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $0.50

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $0.50

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $0.50

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $0.50

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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes: Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature...   [click here for more]
Schwalb Entertainment  $0.50

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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes: Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone...   [click here for more]
Schwalb Entertainment  $0.50

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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes: Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
Schwalb Entertainment  $0.50

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes: Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $0.50

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $0.50

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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes: Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
Schwalb Entertainment  $0.50

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $0.50

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Storm Spell Cards

Storm Spell Cards


The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes: Fog Shock Forked Lightning Freezing Fog Saint Astrid’s Flame Call Lightning Poisonous Fog Hailstorm Lightning Bolt Acid Rain Leaping Lightning ...   [click here for more]
Schwalb Entertainment  $0.50

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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
Schwalb Entertainment  $0.50

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes: Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Theurgy Spell Cards

Theurgy Spell Cards


Theurgy magic relies on faith to work. A student of Theurgy must be pious at all times and display constant devotion to the gods he or she serves. Such acts give the caster the means to produce miracles, proof of the gods’ existence. This deck of 11 cards includes: Create Holy Symbol Denounce Blessing Censure Hallowed Ground God Hammer Revelation Divine Aid Wrath of God...   [click here for more]
Schwalb Entertainment  $0.50

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Time Spell Cards

Time Spell Cards


Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes: Delay Swiftness Minor Paradox Rewrite Moment Slow Precognition Time Jump Accelerate Decelerate Twain Self Time Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes: Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $0.50

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Death Spell Cards

Death Spell Cards


A dark tradition of magic, Death exists to end life and speed souls to the Underworld. Certain Death spells protect against death or have nonlethal effects, but most are ways to kill, from infecting creatures with rotting disease to blasts of poisonous mist. This deck of 11 cards includes: Killing Touch Protection from Death Injure Life Drain Stasis Decay Poisonous Breath Feast...   [click here for more]
Schwalb Entertainment  $0.50

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Demonology Spell Cards

Demonology Spell Cards


Of all the dark traditions, Demonology spells hasten the end of all things by letting loose the horrors of the Void. With spells designed to apprehend demonic power and release demons to run amok, the tradition appeals only to destructive nihilists and lunatics. Its study invariably leads to annihilation. This deck of 11 cards includes: Claws of Darkness Demonic Guidance Compel Demon Favor...   [click here for more]
Schwalb Entertainment  $0.50

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Spiritualism Spell Cards

Spiritualism Spell Cards


Spiritualism magic calls forth spirits from the Underworld to gain their wisdom and power. The tradition can be discovered through training and research, but many use Spiritualism magic through a lifelong connection to the Underworld. Such individuals have seen and communicated with spirits in the past. This deck of 11 cards includes: Spirit Bane Spirit of Vengeance Bear Spirit Control...   [click here for more]
Schwalb Entertainment  $0.50

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Telekinesis Spell Cards

Telekinesis Spell Cards


Discovering the Telekinesis tradition reflects an awakening of psychic abilities that allow one to move and manipulate objects and creatures with the power of the mind. Telekinesis can push a target away, lift it up, or crush it with invisible bands of force. This deck of 11 cards includes: Forceful Push Mind over Matter Crush Dancing Weapon Telekinetic Shield Hold Levitate Force...   [click here for more]
Schwalb Entertainment  $0.50

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Telepathy Spell Cards

Telepathy Spell Cards


Magic from the Telepathy tradition is available to those born with some latent psychic ability. Its discovery reflects an awakening of this power within. With it, casters pierce minds to learn secrets or rend psyches to leave enemies reeling and insensate. This deck of 11 cards includes: Sense Thoughts Share Thoughts Mental Static Message Mind Stab Read Minds Repulsion Emotional...   [click here for more]
Schwalb Entertainment  $0.50

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DLC Path & Incantation Spell Cards

DLC Path & Incantation Spell Cards


Drawn from the pages of Demon Lord’s Companion, the spells include spells from a variety of traditions that are normally recorded on scrolls, tablets, or within ancient tomes. With them, this deck also includes spells unique to the paths revealed in this book. This deck of 13 cards includes: Corpse Sight (Necromancy) Ley Line (Nature) Animal Spy (Primal) Destructive Rune (Rune)...   [click here for more]
Schwalb Entertainment  $0.50

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Tombs Spell Cards

Tombs Spell Cards


Drawn from the pages of Tombs of the Desolation, this deck of 16 cards includes spells from the Blood minor tradition as well as new spells for existing tradition. You’ll find: Bleed (Blood) Restore Humors (Blood) Blood to Water (Blood) Transfusion (Blood) Boiling Blood (Blood) Hemorrhage (Blood) Heat Wave (Air) Shimmer Wall (Air) Bind Dust Devil (Air) Sun Hammer...   [click here for more]
Schwalb Entertainment  $0.50

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Terrible Beauty Spell Cards

Terrible Beauty Spell Cards


The spells of the faeries are yours to cast! This deck of 28 cards presents all the spells introduced in Terrible Beauty. You’ll find: Create Flame (Fire) Misdirect (Fey) Shrink Object (Fey) Fade (Fey) Drunkenness (Fey) Will-o’-Wisp (Fey) Slumber (Fey) Faerie Gold (Fey) Bewilder (Fey) Erase Memory (Fey) Hallucinations (Fey) Twisted Crown (Fey) Beget...   [click here for more]
Schwalb Entertainment  $1.50

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The Mutation Deck (tuck box)

The Mutation Deck (tuck box)


Become the wasteland freak you’ve always dreamed of, create the chaos warrior you were destined to play, and generate alien races or unique aberrations for your campaign world with this exciting new accessory for Savage Worlds: the Mutation Deck from Just Insert Imagination. This special Action Deck comes with four Jokers, and can be used to quickly and randomly generate mutations using the...   [click here for more]
Just Insert Imagination  $5.00

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Sewer Map-Tiles - The Druid's Trees

Sewer Map-Tiles - The Druid's Trees


What can be more exciting than getting under the city and crawling around in its waste? It’s full of joy and adventure, isn’t it? And sometimes, it’s necessary. The druid’s trees are dying. He says the roots are reaching down in the deep, right to the old sewer system that runs under the city. Something is happening down there and it would...   [click here for more]
Black Scrolls Games  $10.00

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Eclipse Phase: Modifier Cards (first edition)

Eclipse Phase: Modifier Cards (first edition)


Speed up Eclipse Phase first edition games with quick-reference cards for aptitude and situational modifiers! Contains 53 modifier cards, including: Color-coded aptitude cards, for use with the Morphless Character Sheet, to easily track aptitude modifiers when resleeving without needing to recalculate skills. Mesh modifiers for Covert, Hidden, Spotted, and Locked status. Morph...   [click here for more]
Posthuman Studios LLC   FREE 

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Building An Elder God

Building An Elder God


Some Assembly Required ... Some may call you a “cultist.” “Insane” is another word that gets tossed around. But they don’t know what you know. And they will be sorry. With only a little forbidden knowledge and just the right materials you can re-create a cosmic horror in your own backyard. Just start with a body and keep adding on until it attains...   [click here for more]
Signal Fire Studios  $4.99

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EPOCH: Card Deck

EPOCH: Card Deck


This is a complete card deck for the EPOCH roleplaying game. This 130-card deck gives you all the cards you need to run EPOCH for up to six players. The cards are full colour, double sided and feature eye-catching original art. The deck includes: 24 Outcome Cards (6 sets of cards including a Light, Moderate and Serious Outcomes and Hero/Zero Card) 8 Strength/Weakness Cards 8 Trait Cards 8...   [click here for more]
Imaginary Empire  $14.99

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