Title ▲ |
Publisher |
Price |
 This stock art image by Vagelio depicts a little angel staring at the upside of the cloudy sky. Micronpen, watercolours and ecolines.
In RGB, 8.1 inches x 11.4 inches @ 600dpi.
This purchase includes one high-resolution JPG and one TIFF. If you need this in any other format please feel free to contact me.
All... [click here for more] |
Vagelio |
$14.50 $10.00
|
Epic Fantasy Tavern Terrain Papercraft Model That Will Spice Up Any Battlemap
An easy to put together wargame terrain building which features multiple doors, awnings, dormers, full figured chimney, woodshed, and more.
Beautiful TruHD High Resolution Textures
This model was crafted with our proprietary TruHD texturing process. Ensuring your model looks great.
Frustration... [click here for more] |
Orc Element |
$5.99 $1.99
|

Epic Fantasy Village Terrain Papercraft Model That Will Spice Up Any Battlemap
An easy to put together wargame terrain building which features multiple doors, awnings, dormers, full figured chimney, woodshed, and more.
Beautiful TruHD High Resolution Textures
This model was crafted with our proprietary TruHD texturing process. Ensuring your model looks great.
Frustration... [click here for more] |
Orc Element |
$5.99 $1.99
|
Features
A simple to make but graphically beautiful tower that will work in almost any game type.
Scalable Model
This building was built from the ground up for 28mm for standard table top game although by scaling the print size you can make the building at any size.
Building Dimensions... [click here for more] |
Orc Element |
$4.99 $0.99
|
What You Get
One - 28mm Stronghold & Castle - building wargame terrain which features a several towers, crates, barrels, and several other detailing features
The building also comes with bridges and a gatehouse.
Comes with simple full-color instructions
Although the miniature people are shown only for scale purposes.
Sizing & Dimensions
Scale: 28mm
... [click here for more] |
Orc Element |
$11.99 $1.99
|
What You Get
One - 28mm Watcher Tower - building wargame terrain which features three floors, two full interiors, awnings, and other detailing components.
Comes with simple full-color instructions
Bleed (border) around edges of the art ensures your buildings look nice and crisp the moment they are assembled.
Large folding tabs make for a pain free... [click here for more] |
Orc Element |
$11.99 $1.99
|
What You Get
One - 28mm Brick Village House - building wargame terrain which features a finished full color exterior and interior with real windows.
The building also comes with several components which include a fireplace, bookshelf, table, several signs, shields, and two chairs.
Although the miniature people are shown only for scale purposes.
The interior... [click here for more] |
Orc Element |
$6.99 $1.99
|
 this is a single person art rendering in 2 outfits and 5 posed or shots
in high resolution realistic pics
great for you PC
Blonde, long Hair
Blue Gray Eyes
good build ... [click here for more] |
Troll Hammer Games |
Pay What You Want
|
Elves, Elves, Elves. Always popular. Always useful. Always colorful? THESE Elves definitely are.
Crane Bump Publications brings you its second system-independent fantasy supplement, a discrete dossier covering two additional Elven "races," the Black (Scholar) Elf, and the Blue (Steel) Elf. Thankfully, you won't get any bruises reading this thin tome. What you will get, however,... [click here for more] |
Cranebump |
FREE
|
 "Undead" subscription will be filled with high quality traditional art of undead monsters. I will add at least one art per week. There is a 30 different art of the undead.
Actually subscription contains: - Drowned Dead
- Ghost Lady
- Ghoul
- Monstrosity
- Skeleton
- Undead
- Undead Warrior
- Wraith
- Zombie - Fungal Undead - Undead... [click here for more] |
BlaszczecArt |
$135.00 $99.00
|
 Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries.
This free preview of Chronica: Age of Exploration is designed to introduce players... [click here for more] |
Zac Angel |
FREE
|
This 64-page preview of the upcoming Custom Class Builder includes rules for creating new classes of your own design, including hundreds of class features and guidelines for selecting them. The full Custom Class Builder, scheduled for release in late 2016, adds many new options to these rules, but this preview contains everything you need to create thousands of complete classes. ... [click here for more] |
Eric Morton Presents |
FREE
|
Welcome to "Dark Cities", a collection of over 100 plothooks and storyseeds for RPGs!
"Cities are beacons of civilization and order. But sometimes the strongest light casts the darkest shadows."
This book contains dozens and dozens of scenarios and scenario ideas for adventures in urban settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has settlements... [click here for more] |
True Mask Games |
$4.75
|
Welcome to "Edge of the Wilds", a collection of over 100 plothooks and storyseeds for RPGs!
"This is the frontier, where the rule of law is weak and men cower in the shadow of terrible beasts. What side will you choose as civilization and the wilds battle for dominance?"
This book contains dozens and dozens of scenarios and scenario... [click here for more] |
True Mask Games |
$4.75
|
 Three digital hand drawn images of a "Face" Man In Black
Inside the download you'll find the art (three 300 dpi png files: grayscale, color and black and white quarter page images) and the Royalty Free Licence as txt file.
This illustration was first released through Patreon.
The Stock art is released under Royalty Free Licence. The author grants the Licensee a perpetual, worldwide,... [click here for more] |
Artikid Arts |
$6.00
|
 In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change... [click here for more] |
Azukail Games |
$1.99 $1.49
|
 This is a short adventure with the Christmas theme. Be aware that this is meant to be an evil game and there is a lot of "free roam" space. It is not meant to be treated seriously, by no means, but serious, adult themes may very well appear.
This is not meant for a specific system, but due to the nature of the adventure, it definitely will work better with those that allow fantasy elements... [click here for more] |
Toxic Goblin |
$0.50
|
 This is the continuation of the Christmas story also available for purchase, this time set at the end of the year. As a reminder this is an evil game and while not exactly encouraged or discouraged, adults themes are very much possible to occur.
This is not meant for a specific system, but due to the nature of the adventure, it definitely will work better with those that allow fantasy elements like... [click here for more] |
Toxic Goblin |
$0.50
|

"Kytheria Calls!"
Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms.
A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey... [click here for more] |
Storytellers Guild |
$1.99
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.28
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|